Renew Your Fun.

Bored? Well, you came to the right place. Games is for you, here we have a variety of Flash-Games you can play. Though, not only this provides you with just games, but it will provide you with current releases for games and upcoming technology that is associated with game design.


Tuesday
October
23

Fable: The Journey Review


October 9, 2012 Considering how Kinect was supposed to be “magical,” perhaps it’s fitting that the motion controller’s first genuine peace offering to “gamer’s gamers” is, in fact, centered on magic. It’s true – Fable: The Journey is a real game about casting magic that happens to be played with Kinect (while sitting down, even). It’s neither a gimmick nor an exercise app. But the key question with any Kinect title is, of course: does it work?

The good news, particularly after the Hindenburg-level disaster that Steel Battalion: Heavy Armor was, is that yes, most of the time it works. Grabbing the series’ classic Hobbes (think “dwarfish orcs”) and tossing them over ledges with your left hand Tether spell is hilariously delightful. Even more fun is lassoing onto Hollow Men skeletons, because you can sadistically and systematically dismantle them; pull left to yank the sword-holding arms out of their bony sockets, then right to literally disarm their shields by taking that arm off, and then up to pop their heads off until only an armless torso wanders over and tries to kick you. Then you can finish them off with one of the three attack spells on your right hand. It genuinely makes you feel like a spellcasting badass. A clever mechanic called Aftertouch even lets you throw spells out straight ahead of you and then wave your hand in a different direction in order to curve the magic projectile around corners and hit monsters cowering behind cover.

Better still, you’ll not only unlock two additional spells over the course of the campaign – a fireball and a magic shard – but you’ll also level them all up with Upgrade Points, adding extra shards and more damage to your attacks. It helps keep the game from growing repetitive and only makes you feel like more of a mighty mage. (Tip: I recommend not investing any points in the Horse Upgrade skill; you won’t need them and your precious points are better spent on buffing your spells and health.)

During one section near the end, for instance, with the fully upgraded magic arsenal at my disposal and Kinect firing on all cylinders in my gaming space, I faced down

Fable: The Journey

October 9, 2012

Set 50 years after the events of Fable III, Fable: The Journey asks you to come to the aid of the mysterious Theresa, who thrusts you into an action-packed adventure full of dangerous enemies, hair-raising chases and humorous characters.

a pack of fast-leaping Balverine wolves. I grabbed one with my left hand and spun it, sending him into a dizzy, stunned state. At the same time, I cocked my right arm back to charge my default magic ball attack spell, brought my hand back above my shoulder to switch to the Magic Shard (I could’ve also said “Magic Shard”), then flung the javelin-like projectile out to my right and waved my right hand back to the left to activate Aftertouch, sending the upgraded shard’s three barbs to each hit one of the three enemies. I finished two of them off by quickly blasting them with rapid-fire bolts, and then the third one charged me. It leaped into the air. I turned my left shoulder towards the screen to block, sending it reeling backwards. I raised my right hand, said “Fireball” to conjure my most potent offensive attack, then flung my arm forward to send the projectile out, where it impacted the last wolf and exploded it in a glorious burst of flame.

 

Boss fights are also a highlight, as the handful of screen-filling bad guys – while never particularly difficult – requires you to simultaneously juggle all of your abilities. The Troll, for example, tasks you with using the left-hand Tether to yank stalactites down to use as giant nails while avoiding flung boulders, and you’ll need to pierce the winged she-monster Corrupter in the neck with fireballs while dodging gargoyles.

From: http://www.ign.com/articles/2012/10/09/fable-the-journey-review




Tuesday
October
23

Making Assassin's Creed: The Complete Collection


Making Assassin's Creed III: The Complete Collection

Everything you need to know about Ubisoft's next blockbuster.

Assassin's Creed III is one of the most anticipated games of the year, and for good reason. It takes the series to an exciting new setting and revamps the core gameplay we all know and love. But how did it get to this point? What was the thinking behind the American Revolution setting? Behind the forest free running? Behind naval combat? The videos below are a must-see for any fans of the series and came about as a result of unprecedented access to the core development team at Ubisoft Montreal. Want to know about Assassin's Creed III? Then look no further.

Part One: Origins

 

In part one, the team takes us back to the very beginning of the project in January 2010, when a small group broke off at the start of the development of AC: Brotherhood to work on ACIII. The basic plan was to take the series somewhere truly fresh, and to make the gameplay and presentation a significant step forward. One of the coolest elements of this video is seeing the original target gameplay footage the team developed to show how the game would look and feel.

 

Part Two: Refining the Assassin

 

The second part focuses entirely on Connor, starting with a look into his background and who he is as a character - noble, fighting for justice and with a strong ideology. The team then discuss how that core character flows through into everything he does, from how he moves to how he fights.

 

Part Three: Into the Wild

 

One of the most refreshing aspects of Assassin's Creed III is definitely the fact that its frontier setting takes in both cities and the wilderness. Exploring the latter; hunting from the treetops, scaling mountains and dealing with the wildlife is a huge part of ACIII, and in this video we get an incredible insight into this aspect of the game and bringing it to life.

 

Part Four: The Revolution

 

The final part of our series delves into the meeting of real history with fiction, and how the team has anchored its story in as authentic a version of colonial America as possible, while also pursuing a compelling narrative and great gameplay. This video also goes into detail on creating the amazing naval battles.

From: http://www.ign.com/articles/2012/10/24/making-assassins-creed-iii-the-complete-collection




Wednesday
September
12

Crazy Battle


Defend your base at all costs General! At your disposal are many types of weapons, machine guns, cannons, howitzers, mortars, aircraft and much more! The enemy is strong, but you're still one tough nut,! Show all enemies what you can do! Let's start a fight!

 




Saturday
July
21
Saturday
July
21
Thursday
May
31
Friday
May
25

Zone of the Enders coming soon!


Kojima, Kojima,Kojima the legendary developer who created the game series of Metal Gear Soild 4 is believed to be creating the video game Zone of the enders. The first game was created in Japan, but now it is coming to the United states, down below is believe to be concept art of the video game.

(Picture is from IGN.com)




Friday
May
25

Diablo 3


A new game is coming up and taking PC's by storm that game is Diablo 3. The game begain to launched late this month. Though they started out with some server errors, but after they fixed everything. Things began to triumph over everything. More and more people are coming to play the Diablo series. Here is a trailer of the new released video game.

 




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